Other games they would probably be a bit impractical for because most of them don't give you easy access to the face buttons. I suppose the navigator has the circle and X buttons, but you would still be missing triangle and square. I guess what i'm saying is, be wary of what buttons you need and if you can re-map them in a way that works with these peripherals. Also keep in mind that those rifles put the navigator into the grip, so you either have to shoot left-handed, or get used ...
TPS seems to work fine. My concern is about games that don't use a targeting reticule all the time. I don't want to be platforming in Uncharted 3 with an icon floating around the screen like in Mario Galaxy. Or how about something where the Move is your sword controls? How do you control the camera there? Sorcery seems to lock the camera behind the player, which is fine for many games, but not for others. Game developers are a lot better at designing games than I am, so I hope t...
The people that this article is addressing are the people who won't understand it.
I wasn't sold on the game itself, but it is an awesome demo for Move and i will keep the Tumble demo for awhile to show people how well Move works.
Demon's Souls was great. It's good that more people will get to play its successor. More money going toward original, good stuff is good for gamers.
Try the Tumble demo. It will show you just how precise Move is.
This is one of the exercises from a brain training game. Like Brain Age, none of the individual games will be very fun, but it's just part of the total package, and fun isn't exactly the point anyway.
I think this doesn't use the skeletal mapping, though. All it needs is the hands, so it can just take the raw image from the 3D camera and look for the two most forward points. I suspect that Dance Central uses a similar technique, except matching the image of your body to a template for the dance move.
Something that people on both sides of the argument seem to forget is that Kinect can use different methods ranging from raw RGB camera image, to 3D camera image, to ske...
Does that mean nobody who's last name is Bruber can play it? That's a pretty specific ban.
(Bubble vote added)
I played the demo and, while I am not excited about the game, I am excited about the possibilities it shows. Move is wicked precise. I am also really looking forward to the Heavy Rain patch. That game was incredibly immersing even with the Dualshock. Move will probably make it even better.
edit @ below: That may be, I know the "Valkyria Chronicles" demo didn't to it justice either, but I'm currently playing Dragon Age, and that will probably keep me bus...
Other than shooters, how will we control the camera without that second analogue stick? I don't want to control the camera in platformers the same way that SOCOM does it. I am excited for Move, so I hope that developers come up with something that works well (perhaps using head tracking like GT5?).
In that they both have electronics and batteries inside? If so, it's also like a car. Or a fighter jet.
On a sidenote, I'm glad to see that the battery is easy to change. I wonder how easy it would be to find a replacement.
But with Kinect you don't have to twiddle your fingers to make menu selections! Clearly Kinect is superior. /s
...I won't believe it until I see on the store shelf.
The reports that I've seen all say that Move works pretty well the way it IS used in shooters (Move might just get me to buy RE5). I'm just saying that it uses the moving reticule system because it fundamentally can't be used quite the same way as a mouse for shooters.
I'm also hoping developers can come up with a good camera control method for platformers and other games that don't have a reticule on-screen. I want Uncharted 3 to use Move, but not if it...
I was half joking with that comment, too. I have it pre-ordered at Amazon, but truth is, unless they discount it, I can get it cheaper with the discount I get where my wife works.
I think that the developer of Sports Champions has said that it works best if your about 8 feet away. Everything I've seen, though, is that it seems to work fine if you're closer. They probably just want to give you enough room for full movement.
I'm gonna go ahead and guess that developers have considered that, but discovered in testing that it doesn't work so well. With a mouse, you can pick it up and set it back down and that's how you can turn completely around. With Move and the Wii-mote, there's no equivalent action, unless you map it to a button, which than takes a button away from doing other things.
I do hope, though, that the edges that control view change can be moved toward the center mor...
I was surprised at how much fun I had with the Sports Champion demo, was really impressed with the Tumble demo for how precise Move is, and cannot wait for the Heavy Rain patch.